Mill your opponent as fast as possible and pump out some big creatures. Play Mindcrank and Duskmantle Guildmage to do infinite mill/damage. An ideal text book turn 4 win for this deck would go like this: Turn 1. Island and Jace’s Phantasm Turn 2. Swamp and Duskmantle Guildmage Turn 3. land and Mind Crank Turn 4. Land and Activate Duskmantle Guildmage’s First Ability and swing to win.